You are currently browsing the monthly archive for September 2008.

suddenly i find myself at the end of the month.  a little older, a little wiser (hopefully).  some interesting things have happened to us that have temporarily changed some of our plans.  all for the best, we hope.  just goes to show that you can’t plan for everything!  sometimes the fun of life is in the bobbing and weaving around all of the surprises.

kai got to explore his creative side with a little finger painting.  the kicker for him was when he discovered chocolate pudding not only paints well, but tastes great!

unless you are a media hermit, you are probably aware of the scope of the wall street meltdown over the last few weeks.  it is a pretty surreal experience to watch from inside as massive institutions maneuver to stay in business.  i hope everything shakes out sooner than later.  in the meantime, here’s to memories of our last trip to new york….

just a few months ago

just a few months ago

i know half of you are probably thinking of that one rap song you used to dance to in front of your mirror, but you have the reference wrong.  i’m talking about safety here.  information safety.

backing up your information is pretty much like insurance.  it’s relatively cheap and a bit of a hassle.  if you skip it, chances are you will one day regret it, and from that day forward you will pursue it religiously to save yourself from repeating the pain.

we had an imac that lasted just over a year before the motherboard fried.  only at the time, we didn’t know it was the motherboard.  kai was about 8 months old, and i had backed up (pictures only) almost 6 months prior to the crash.  in a state of panic, i tried to salvage the thousands of photos and other documents sitting on my (potentially crashed) hard drive.  fortunately for us, the hard drive was untouched and everything migrated over.  the first thing i did was make sure we had a backup drive set up with regularly scheduled backups to avoid stuff like that happening.

if you have a mac, time machine works great.  it automatically backs up snapshots of your system on regulary intervals that stretch back in time until your drive fills up.  at any time you can go back to a previous backup state and restore files to the older condition.  the nicest part is that you don’t have to think about it – everything is automatic.

if you don’t have a mac, what are your options?  buy a mac, of course.

no really, maybe you still like xp and your pc experience (hey, you get google chrome and i don’t), and you want a simple backup solution.  try backblaze.  it offers unlimited online backup for $5 a month.  everything is secure, you get it for 50 years, high-speed transfer, etc., etc.  check it out.  it’s worth the cost, when you factor in how much you would pay for an external drive, and then think about how you can do it remotely, it will not be stored in the same place as your pc, and so on.  makes sense.

the last few days have been super busy.  i have a load of pics to publish and some other tidbits floating around my head to share – all coming soon.

for now i’ll leave you with kevin rose’s prediction for the new itunes visualization to be announced at apple’s event tomorrow.  regardless of whether this is incorporated, someone should figure out how to make this run to my music.

update: upgraded to itunes 8.  the visualizer is awesome.

i attended part of barcamp hong kong 2008 today and learned about a lot of cool new stuff.  among the things catching my eye was a demonstration of an open source app called levelhead, created by julian oliver of australia as a spatial memory game.  i’m not sure whether this would more accurately be considered art or a game, but there is no question that it is cool.  it’s actually been around for about a year so i may be late to the party.

it is setup by using cubes with barcode-like designs imprinted on each side.  these are viewed with a webcam and the app decodes the bar code into a game screen.  each cube represents a room in which a small figure resides.  by tilting, flipping, and moving the cube, the figure will walk in the direction you choose.  the object is to pass through appropriate doorways in a given amount of time.  that’s probably a pretty crappy explanation, so check it out in the video below.

levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.

is this an overzealous title by a google fan?  perhaps, but there is no doubt that google’s release of its new browser, chrome, is destined to shake things up.  this comic book released by the chrome team illustrates some of the features chrome incorporates to change the web browsing (and embedded web app) experience.  over at techcrunch, mike arrington has a few entries up with further details.  one thought that caught my eye was the potential for use on mobile devices, combined with google’s web apps and gears.

keep on the lookout for when the site comes up.


"Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven’t found it yet, keep looking, and don’t settle. As with all matters of the heart, you’ll know when you find it."

~ Steve Jobs

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